Lesson Open Access

Introduction to ztree - Experimental Economics in Practice

Nicklisch, Andreas

  1. Introduction to ztree (Package 1, Videos 1_1 to 1_7)
    1. Program architecture
    2. Preconditions for programming
  2. Principles of Behavorial Economics (Package 2, Video 2)
    1. The two basis Problems
    2. De gustibus non est disputandum
  3. Single-Person Game without interaction: Lotteries (Package 2, Videos 3_1 to 3_3)
    1. Idea
    2. How to get them into the Computer
  4. Treatment Structure (Package 3/4, Videos 4_1 to 4_3)
  5. Fairness Preferences (Package 5, Video 5_1 to 5_2)
  6. Interactive Games (Package 6, Videos 6_1 to 6_2)
  7. Sequential Games (Package 7, Videos 7_1 to 7_2)

Files (523.6 MB)
Name Size
Package0_Preparations.zip
md5:5be441b7fc24fceab3254b9e827d8ce0
3.2 MB Download
Package1.zip
md5:fcedb3b8283aa56509eb765bcb15a26a
163.0 MB Download
Package2.zip
md5:e4bf81ecdc499aa885e852220633222e
124.8 MB Download
Package3and4.zip
md5:2109250eacc459ddfd05963ba677e2c0
90.6 MB Download
Package5.zip
md5:47565fab91802f882132d81b56b4ee64
59.1 MB Download
Package6.zip
md5:3cc4d6c6cf501ddfc17946be29115f55
48.0 MB Download
Package7.zip
md5:f993be5611a632a762d351e0816574d0
34.9 MB Download
  • Urs Fischbacher (2007): z-Tree: Zurich Toolbox for Ready-made Economic Experiments, Experimental Economics 10(2), 171–178

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